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Applies the attributes displayed in this dialog box when creating an object assigned to this class. If Use at Creation is not selected, these attributes can be applied to the object later by assigning the Class Style from the Attributes palette. See Setting Class Attributes for more information.
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Applies a patterned fill and color to objects in this class. Click the pattern box to select the desired pattern, and then select the foreground color and background color from the color boxes next to the pattern.
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Applies a hatch to objects in this class. Select the desired hatch from either the default resources or the current file’s resources (see VectorWorks Fundamentals Default Resources). Select Hatch from the list to create a new hatch to apply to the class.
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Select the marker style for each end of lines, dimensions, arcs, polylines, 2D polygons, or freehand lines in this class. Choose the marker style from the list of available markers. To use a custom marker style, select Custom and specify the marker settings, or select Edit Marker List from the marker style list to set the available marker types (see Setting Default Marker Types).
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When the Quartz (Macintosh) or GDI+ (Windows) imaging VectorWorks preference is enabled, specifies the class transparency; drag the slider to the left to increase the transparency, or enter an opacity percentage in the box to the right of the slider
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If there are saved views in the drawing, opens the Saved View Visibilities dialog box. Set the visibility for the new class(es) in the saved views (Visible, Invisible, Gray, or Don’t Save). See Setting Visibilities.
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If there are viewports in the drawing, opens the Viewport Visibilities dialog box. Set the visibility for the new class(es) in the viewports (Visible, Invisible, Gray, or Don’t Save). See Setting Visibilities.
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If multiple classes are simultaneously selected for editing, and some are set to apply attributes while others are not, Use at Creation appears dimmed, indicating an unknown setting. Additionally, if some or all of the attribute values are different for the selected classes, the editing fields for those values indicate that the value is unknown. When the
OK button is clicked, the currently defined settings shown are applied to all of the selected classes. Any information with an unknown setting is not applied.
There are two types of attributes available for each object: class attributes and object attributes. Class attributes represent the graphic attributes information assigned by the class. Object attributes are assigned directly from the Attributes palette. The attributes that an object uses when it is created are controlled by
Use at Creation in the Edit Class(es) dialog box.
When Use at Creation is selected for a class, objects created in that class or subsequently assigned to that class use the class attributes. The Attributes palette displays an arrow to indicate that the attributes have been set by class. If objects in that class already existed before
Use at Creation was selected, you are prompted to decide how to apply the attributes to the existing objects.
Class attributes can be overridden by selecting the object(s) and applying the attributes directly from the Attributes palette. Later, class attributes can be selected again from the Attributes palette by selecting
Class Style from the attribute list. If
Use at Creation was not selected for a class, selecting
Class Style for an attribute applies the class setting to the object(s) at that time.